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Vehicles all handle very well and have a really nice centrifugal suspension effect where they lean to one side as you slide around corners. I can imagine Toy Racer could have been quite fun with other players, seeing as the handling model of Toy Commander has been replaced with a much more user-friendly one. All you can do nowadays is race around the 4 oddly-designed tracks on your own, picking up turbos and missiles and firing them at nobody in particular. Naturally, back when the Dreamcast was still in the picture, Toy Racer's complement of adversaries would have comprised other human beings logged in through Dream Arena (all six billion of them) and the main premise was to beat the other humans playing on their Dreamcasts around Europe.Īlas, today it is a rather singular experience as No Cliche decided, no doubt at Sega's behest, to include exactly zero in the way of a single player experience.
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It may be a little unfair to include Toy Racer in this little list as it isn't a full blown game - playing it today is an unsatisfying experience to say the least, especially as there are only four tracks and no AI competitors in races. Toy Racer was a spin-off from Toy Commander that utilised many of the aforementioned game's assets to create an online-only, four player racer that was designed to pique interest in the Dreamcast's internet functionality. This is by far the easiest of the three games to investigate, simply because there is so little to actually investigate. How do they compare to playing with the real thing? And more importantly, how do they compare to each other? Read on to find out, Mon'Amie. The Dreamcast though, has no less than three of the little blighters. Any by modern systems, I mean the Xbox 360, PS3, Wii and their respective successors.
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There are arcade racers aplenty more serious simulations cartoony kart 'em ups (quite literally when you consider Wacky Races and Looney Tunes Space Race) and even a couple of lovely Formula 1 games if that's your particular bag of choice.īut what if you're after a link to the past (heh) as I am? What if you want to re-live those bygone days (aka last Wednesday) standing wellington-clad in a puddle and whizzing your little toy car around? What are your options other than going to Argos and y'know, just buying an actual RC car? Well, while it's not strictly true that the RC racer has completely vanished from our consoles and PC monitors - just look at Motor Storm RC and Table Top Racing on the PS Vita, the Choro Q series, and RC Mini Racers on iPad/Mac - the RC racer is not a genre that has been very prominent on the modern systems. As I mentioned in the not-too-distant past, pretty much every genre is catered for on Sega's little beige/yellow lozenge of joy. Or should that be controller/race wheel in hand? Probably - nay, most definitely - an irrelevance when we're dealing with multiple impenetrable layers of metaphor, but the fact of the matter remains: the Dreamcast has some absolutely stonking racing titles. Moving swiftly on (but getting slower and slower as the batteries drain), racing games and the Dreamcast go hand in hand. Over time though, the fascination slowly dwindled and the batteries that were once gobbled up by said plastic vehicles were snatched by a plethora of power-hungry handheld gaming devices.and the rest is history. A mission which was completed with IMF-style efficiency, I hasten to add. Or the time my brother drove another car off a ramp on the edge of kitchen table at full speed with every intention of inflicting maximum damage. Halcyon days indeed.apart from the one Christmas when I got a Tyco Traxx that broke after about 10 minutes of rallying it over some mud. At least 3 Christmases that I can remember were spent in a freezing back yard, remotely guiding a shiny new vehicle around a variety of hastily knocked together circuits where discarded bricks and piles of old twigs were quickly refashioned into crash barriers, bustling pit lanes and towering grandstands full of roaring race-goers. I remember being obsessed with RC cars back in my more formative years.
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